The effects of winter and other weather conditions are currently only visual and do not affect gameplay.The production chain and types of zones and professions are only partially implemented and contain about 20 zones and 70 resources.Villagers AI is more limited, does not disobey orders, has an only limited set of needs and does not simulate relationships between villagers.“All the core mechanics are implemented according to the about section below with a few key differences: What is the current state of the Early Access version? Plans and scope might change based on community feedback.” Mod-friendly support and steam workshop support.Politics – player will have to earn reputation and the favour with noble families and the clergy and appoint offices for important positions.Random events (NPCs randomly perform specific scenarios that player must react to).Villagers will be able to commit criminal acts and be punished for them.Player will be able to train military and deploy guards.Clergy will occupy parts of the land and provide services for spiritual needs.Noble families will join the settlement and play a significantly different role.Weather will be simulated including temperature, wind, and weather effects such as rain, storm, or snow.Player will be building a manor for the ruling family.
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